Curriculum Program Methodology
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GameDesk takes a core curriculum and transforms it into a series of engaging game tools that students can use to create exciting and fun games. In a physics class, for example, an equation on collision is traditionally introduced by the teacher in the form of lecture, where students complete exercises, homework, and are tested in exam form.
In GameDesk, they make CAR CRASH DERBY! learning the collision equation as a game-tool to build the game. The goal isn’t to force the subject on the students, but rather to have the students want to learn them as a way to build fun games.
More on GameDesk methodology here.