GameDesk presents invited talk at IGDA panel
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It seems that nothing can stop the growth of games that teach, train, and promote social change. On Thursday, February 11, 2010, GameDesk Executive Director, Lucien Vattel joined a panel of industry insiders from Alelo, Disney Learning, and Enspire Learning, to discuss the current state of the serious games sector. The panel discussed the use of the “zone of proximal development” as a key framework for designing curriculum, models for serious game production processes, and ensuring the survival of “fun” in serious games. The healthy and challenging exchange examined several topics GameDesk seeks to address in the coming months.