National Academy of Sciences awards GameDesk grant to develop Xbox Kinect geoscience game

As part of its Science and Entertainment Exchange, the National Academy of Sciences announced that the GameDesk Institute is the winner of the 2011 Science, Entertainment, and Education Grant. The grant will support GameDesk’s Science in Motion project, an “embodied” game for the iPad, Xbox Kinect, and SMALLab system covering middle and high school geoscience standards.
The project benefits from the support of multiple collaborators—the GameDesk Institute, LucasArts Entertainment, University of Southern California, Tectonics Observatory at Caltech, California Science Teachers of the Year, and the New York Hall of Science. “To date, there have been very few efforts to create genuine partnerships among the scientific, entertainment, and education communities,” said Ralph J. Cicerone, President of the National Academy of Sciences. “Our review panel believes that the Science in Motion project is an excellent opportunity to bring together those communities to build a very unique and powerful educational experience.”
GameDesk was featured at Variety’s Venture Capital & New Media Summit as a “Technology All-Star”, within a consortium of key companies that have proven that strong ideas can thrive, attracting today’s digital consumers. GameDesk, alongside other new and successful technology companies, shared their stories on the road to success. GameDesk CEO Lucien Vattel introduced the audience to his ideas on an effective pipeline from research to product. Variety’s New Media Summit hosted the Duke and Duchess of Wales, who sent the clear message that their first U.S. stop wasn’t about fun and celebrity but about serious business and philanthropy. The talk focused on innovations and the possibilities of technology and new media. Lucien Vattel of GameDesk remarked, “Right now, within our current circumstances, education is the only product that any parent should be concerned about.”
LOS ANGELES, CA, January 14, 2011 – An innovative, game and media-based charter school is being planned to launch in the greater Los Angeles area in August 2012 by the GameDesk Institute through funding from the Bill & Melinda Gates Foundation. The GameDesk School’s pedagogy will revolve around authorship practices, harnessing the appeal of games, mechanical and electrical tinkering, and film and media creation to engage underrepresented urban youth in STEM fields.
LOS ANGELES, CA, Sept. 30 – World Cyber Games (WCG) kicked-off a four-day competitive gaming competition today at the Los Angeles Convention Center, celebrating 10 years of uniting the best computer and videogame players from around the world.
SCHAUMBURG, Ill., Jul. 12 /CSRwire/ – The Motorola Foundation, the philanthropic arm of Motorola, Inc. (NYSE: MOT), today announced the 2010 grant recipients of its signature 

It seems that nothing can stop the growth of games that teach, train, and promote social change. On Thursday, February 11, 2010, GameDesk Executive Director, Lucien Vattel joined a panel of industry insiders from Alelo, Disney Learning, and Enspire Learning, to discuss the current state of the serious games sector. The panel discussed the use of the “zone of proximal development” as a key framework for designing curriculum, models for serious game production processes, and ensuring the survival of “fun” in serious games. The exchange examined several topics GameDesk seeks to address in the coming months.
The most recent issue of George Lucas’s