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	<title>GameDesk</title>
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	<link>http://www.gamedesk.org</link>
	<description>New Models for Learning through Authorship and Play</description>
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		<title>GameDesk collaborates with AT&amp;T to build a new Learning Center and National Digital Learning Platform</title>
		<link>http://www.gamedesk.org/2012/05/16/gamedesk-partners-with-att-to-build-a-new-learning-hub-and-national-digital-learning-platform/</link>
		<comments>http://www.gamedesk.org/2012/05/16/gamedesk-partners-with-att-to-build-a-new-learning-hub-and-national-digital-learning-platform/#comments</comments>
		<pubDate>Thu, 17 May 2012 05:14:57 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Main]]></category>

		<guid isPermaLink="false">http://www.gamedesk.org/?p=2572</guid>
		<description><![CDATA[With AT&#038;T’s support, GameDesk is taking it’s model nationwide, helping to improve student outcomes across the country. &#8220;Up until now we have only been able to support schools here in LA. With AT&#038;T’s support, we’re going to be able to scale up and get these new learning tools out there for everyone,” explained Lucien Vattel, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamedesk.org/wp-content/uploads/2012/05/ATTShotForArt.png"><img src="http://www.gamedesk.org/wp-content/uploads/2012/05/ATTShotForArt.png" alt="" title="AT&amp;TShotForArt" width="210" height="147" class="alignleft size-full wp-image-2571" /></a>With AT&#038;T’s support, GameDesk is taking it’s model nationwide, helping to improve student outcomes across the country. &#8220;Up until now we have only been able to support schools here in LA. With AT&#038;T’s support, we’re going to be able to scale up and get these new learning tools out there for everyone,” explained Lucien Vattel, founder and executive director of GameDesk. AT&#038;T is contributing $3.8 million, one of AT&#038;T’s largest single contributions to date under AT&#038;T Aspire, to vastly expand GameDesk’s reach to parents, students and educators nationwide through two new initiatives that will develop both a physical large scale learning center and the creation of a national digital learning portal that take the very best work developed and/or tested in the center and make those material serve a national community of teachers, studnets, and parents. <a href="http://www.gamedesk.org/gamedesk-collaborates-with-att-to-build-a-new-learning-center-and-national-digital-learning-platform">full story</a></p>
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		<title>Caine&#8217;s Arcade</title>
		<link>http://www.gamedesk.org/2012/04/19/caines-arcade/</link>
		<comments>http://www.gamedesk.org/2012/04/19/caines-arcade/#comments</comments>
		<pubDate>Thu, 19 Apr 2012 16:59:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.gamedesk.org/?p=2445</guid>
		<description><![CDATA[A beautiful story about the imagination, engineering, and entrepreneurial spirit of a 9 year old boy in East LA who built an elaborate cardboard arcade inside his dad&#8217;s used auto part store.]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/40000072?title=0&amp;byline=0&amp;portrait=0" width="460" height="259" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>A beautiful story about the imagination, engineering, and entrepreneurial spirit of a 9 year old boy in East LA who built an elaborate cardboard arcade inside his dad&#8217;s used auto part store.</p>
]]></content:encoded>
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		<title>Syyn Labs and GameDesk featured on CNN</title>
		<link>http://www.gamedesk.org/2012/03/20/syyn-labs-and-gamedesk-featured-on-cnn/</link>
		<comments>http://www.gamedesk.org/2012/03/20/syyn-labs-and-gamedesk-featured-on-cnn/#comments</comments>
		<pubDate>Wed, 21 Mar 2012 02:38:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Main]]></category>

		<guid isPermaLink="false">http://www.gamedesk.org/?p=2390</guid>
		<description><![CDATA[Another great plug and highlight for GameDesk appeared on CNN. Syyn Labs, one of GameDesk’s current partners, was featured on the nationally televised CNN program, &#8220;The Next List&#8221;. Central to the profile was Syyn Labs’ collaborative relationship with GameDesk who together have been developing innovative &#8220;makers&#8221; curriculum for educational transformation. The piece, which featured one [...]]]></description>
			<content:encoded><![CDATA[<p>Another great plug and highlight for GameDesk appeared on CNN. Syyn Labs, one of GameDesk’s current partners, was featured on the nationally televised CNN program, &#8220;The Next List&#8221;.  Central to the profile was Syyn Labs’ collaborative relationship with GameDesk who together have been developing innovative &#8220;makers&#8221; curriculum for educational transformation. The piece, which featured one of Syyn Labs and GameDesk’s brainstorm sessions, positioned the two partners at the forefront of creating inspiring educational experiences.</p>
<p><iframe width="460" height="342" src="http://www.youtube.com/embed/NABLuoXuaOg?rel=0" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<title>GameDesk Tours New SCIENCE OF FLIGHT Roadshow</title>
		<link>http://www.gamedesk.org/2012/03/05/gamedesk-tours-its-new-science-of-flight-roadshow/</link>
		<comments>http://www.gamedesk.org/2012/03/05/gamedesk-tours-its-new-science-of-flight-roadshow/#comments</comments>
		<pubDate>Tue, 06 Mar 2012 05:03:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Main]]></category>

		<guid isPermaLink="false">http://www.gamedesk.org/?p=2514</guid>
		<description><![CDATA[GameDesk and Syyn Labs collaborated on a new, embodied version of GameDesk&#8217;s AERO! game, transforming it from a stand-alone iPad app to a fully immersive, multi-sensory flight simulator experience. Nicknamed “The Science of Flight”, this creation puts the player into the game by utilizing a custom-built Albatross Wing controller and 18 Dyson Bladeless fans. Together [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.gamedesk.org/wp-content/uploads/2012/05/Website-aero-splitscreen-01-300x166.png" alt="" width="210" height="116" class="alignleft size-medium wp-image-2518" />GameDesk and Syyn Labs collaborated on a new, embodied version of GameDesk&#8217;s AERO! game, transforming it from a stand-alone iPad app to a fully immersive, multi-sensory flight simulator experience. Nicknamed “The Science of Flight”, this creation puts the player into the game by utilizing a custom-built Albatross Wing controller and 18 Dyson Bladeless fans. Together they replicate the effects of wind on an albatross’ wings, allowing the player to actually feel what it’s like to be a bird in flight. <a href="http://www.gamedesk.org/gamedesk-tours-its-new-science-of-flight-roadshow/">full story</a></p>
]]></content:encoded>
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		<title>GameDesk Hosts Change the Equation Game Committee</title>
		<link>http://www.gamedesk.org/2012/03/03/gamedesk-hosts-1st-change-the-equations-game-committee-retreat/</link>
		<comments>http://www.gamedesk.org/2012/03/03/gamedesk-hosts-1st-change-the-equations-game-committee-retreat/#comments</comments>
		<pubDate>Sun, 04 Mar 2012 05:08:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Main]]></category>

		<guid isPermaLink="false">http://www.gamedesk.org/?p=2567</guid>
		<description><![CDATA[Change The Equation held its first &#8220;Games Committee&#8221; meeting at the GameDesk offices in Los Angeles. Change the Equation is a coalition of over 100 CEOs of major corporations who have pledged to improve STEM learning in the United States. In addition to hosting the committee, GameDesk presented its insights and experiences as a leader [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamedesk.org/wp-content/uploads/2012/05/equation_logo.png"><img src="http://www.gamedesk.org/wp-content/uploads/2012/05/equation_logo.png" alt="" title="equation_logo" width="248" height="110" class="alignleft size-full wp-image-2566" /></a>Change The Equation held its first &#8220;Games Committee&#8221; meeting at the GameDesk offices in Los Angeles. Change the Equation is a coalition of over 100 CEOs of major corporations who have pledged to improve STEM learning in the United States. In addition to hosting the committee, GameDesk presented its insights and experiences as a leader in the digital learning space. Executives from Microsoft Research, AMD, HP, Carolina Biological, Epic Games, Activision/Blizzard, and E-line Media met to discuss the challenges and opportunities in using games as a medium for transforming K-12 education.</p>
<p>Among the topics discussed were embedded assessments within games to replace traditional written exams, the challenges involved in publishing and distributing educational games on a larger scale, and the possibility of creating game creator programs in schools across the nation. This first “Games Committee” meeting was a great start to an exciting collaboration that will further the cause of digital tools in education. </p>
]]></content:encoded>
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		<title>Joe Wise Joins GameDesk!</title>
		<link>http://www.gamedesk.org/2012/03/01/joe-wise-joins-gamedesk/</link>
		<comments>http://www.gamedesk.org/2012/03/01/joe-wise-joins-gamedesk/#comments</comments>
		<pubDate>Thu, 01 Mar 2012 20:44:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Main]]></category>

		<guid isPermaLink="false">http://www.gamedesk.org/?p=2405</guid>
		<description><![CDATA[How can you use technology to revolutionize schools? Joe Wise, an educator and researcher with 39 years of experience, joins GameDesk to tackle this very question as our very own Associate Director of New School Models and Curriculum. Joe is co-directing GameDesk’s new game and digital based school that will be launching in the Fall [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamedesk.org/wp-content/uploads/2012/04/jwise.jpg"><img src="http://www.gamedesk.org/wp-content/uploads/2012/04/jwise-150x150.jpg" alt="" title="jwise" width="150" height="150" class="alignleft size-thumbnail wp-image-2406" /></a></p>
<p>How can you use technology to revolutionize schools? Joe Wise, an educator and researcher with 39 years of experience, joins GameDesk to tackle this very question as our very own Associate Director of New School Models and Curriculum. Joe is co-directing GameDesk’s new game and digital based school that will be launching in the Fall of 2012. </p>
<p>Partnering with GameDesk is the natural next step for Wise. Recalling his first meeting with “kindred spirit” Lucien Vattel, CEO of GameDesk, Wise laughs, “It was like listening to me!” The two instantly hit it off and found they had remarkably similar goals. Moving forward alongside GameDesk and Vattel, Wise sees a bright future and the potential to finally realize his ambitious vision: “This is a culmination of years of cultivating relationships, and exploring. This is a really exciting phase in my life.”  <a href="http://www.gamedesk.org/joe-wise-joins-gamedesk/">full story</a></p>
]]></content:encoded>
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		<title>Educational Game Review &#8211; iCivics Website</title>
		<link>http://www.gamedesk.org/2012/01/27/educational-games-review-icivics-website/</link>
		<comments>http://www.gamedesk.org/2012/01/27/educational-games-review-icivics-website/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 20:27:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.gamedesk.org/?p=2126</guid>
		<description><![CDATA[Platform: Web Games Subject: Civics Grade Level: 4th grade and up Focus: Awareness, Learning Introduction: iCivics is a web-based education project designed to teach students civics and inspire them to be active participants in United States democracy. iCivics does a nice job of integrating instruction through gameplay and promotes civic awareness through a variety of [...]]]></description>
			<content:encoded><![CDATA[<h5><strong>Platform: Web Games<br />
</strong><strong>Subject: Civics<br />
</strong><strong>Grade Level: 4th grade and up<br />
</strong><strong>Focus: Awareness, Learning</strong></h5>
<p><strong><img class="alignleft size-full wp-image-2127" title="Screen shot 2012-01-27 at 12.23.04 PM" src="http://www.gamedesk.org/wp-content/uploads/2012/01/Screen-shot-2012-01-27-at-12.23.04-PM.png" alt="" width="175" height="48" />Introduction: </strong> iCivics is a web-based education project designed to teach students civics and inspire them to be active participants in United States democracy. iCivics does a nice job of integrating instruction through gameplay and promotes civic awareness through a variety of interactions. The games cover a wide range of topics such as, &#8220;Citizenship and Participation&#8221;, &#8220;The Constitution and Bill of Rights&#8221;, &#8220;Budgeting&#8221;, &#8220;Foreign Policy &amp; National Defense&#8221;, &#8220;Separation of Powers&#8221;, and all three branches of government (Legislative, Executive, and Judicial).<span id="more-2126"></span></p>
<p><strong>Site Overview:</strong></p>
<p><img class="alignright size-medium wp-image-2130" title="Screen shot 2012-01-27 at 12.27.38 PM" src="http://www.gamedesk.org/wp-content/uploads/2012/01/Screen-shot-2012-01-27-at-12.27.38-PM-300x277.png" alt="" width="300" height="277" />iCivics is the brainchild of former Supreme Court Justice, Sandra Day O&#8217;Connor. It is intended to be a resource for students and teachers alike to promote civic participation. The site provides free games that can complement a student&#8217;s study in constitutional law, government, and debate. iCivics provides a platform that demonstrates to the player how our government operates, how to become an active civic participant, and how to construct arguments. </p>
<p><a href="http://www.icivics.org/games" target="_blank">http://www.icivics.org/games</a></p>
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		<title>Educational Game Review &#8211; PEMDAS Blaster</title>
		<link>http://www.gamedesk.org/2012/01/24/pemdas-blaster/</link>
		<comments>http://www.gamedesk.org/2012/01/24/pemdas-blaster/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 00:40:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Educational Game]]></category>
		<category><![CDATA[gamedesk]]></category>
		<category><![CDATA[manga]]></category>
		<category><![CDATA[manga high]]></category>
		<category><![CDATA[mangahigh]]></category>
		<category><![CDATA[math]]></category>
		<category><![CDATA[mathematics]]></category>
		<category><![CDATA[order of operations]]></category>
		<category><![CDATA[PEMDAS Blaseter]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://www.gamedesk.org/?p=2019</guid>
		<description><![CDATA[Web Game, Mathematics, 4th grade and up, PEMDAS Overview: For students looking to perfect their utility of basic math skills while blasting robots, look no further than PEMDAS Blaster.  A well designed drill game, Blaster assumes prior knowledge and seeks to sharpen response time to basic math operations. Speed is paramount as evil robots come toward [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Web Game, Mathematics, 4th grade and up, PEMDAS</strong></p>
<p><img class="size-medium wp-image-2020 alignleft" title="Screen shot 2012-01-24 at 4.26.24 PM" src="http://www.gamedesk.org/wp-content/uploads/2012/01/Screen-shot-2012-01-24-at-4.26.24-PM-300x125.png" alt="" width="300" height="125" /></p>
<p><strong>Overview:</strong> For students looking to perfect their utility of basic math skills while blasting robots, look no further than <em>PEMDAS Blaster</em>.  A well designed drill game, Blaster assumes prior knowledge and seeks to sharpen response time to basic math operations. Speed is paramount as evil robots come toward you with the intent to harm. The only way to destroy them is to solve each of their “access codes” (math problems). <em>PEMDAS Blaster</em> has a variety of engaging rewards that allow you to upgrade your weapons, throw grenades, and put up road blocks. The varied reward structure leads to prolonged engagement even for repetitive play. <span id="more-2019"></span></p>
<p><strong>Gameplay:</strong></p>
<p><img class="size-medium wp-image-2022 alignright" title="Screen shot 2012-01-24 at 4.30.10 PM" src="http://www.gamedesk.org/wp-content/uploads/2012/01/Screen-shot-2012-01-24-at-4.30.10-PM-300x225.png" alt="" width="300" height="225" /></p>
<p><a href="http://www.gamedesk.org/wp-content/uploads/2012/01/Screen-shot-2012-01-24-at-4.30.10-PM.png"></a></p>
<p>The objective of <em>PEMDAS Blaster</em> is simple: answer the math problems before the robots attack. For every correct answer submitted, you will shoot the corresponding robot, add to the progress bar, and receive &#8220;cash&#8221; in return. Incorrect answers will result in missing the shot, which wastes ammo. With only four lives before losing, it is paramount that each robot is destroyed quickly and efficiently. While there is no educational instruction, <em>PEMDAS Blaster</em> does promote strategies for students to solve more complicated problems without the use of a calculator. For example, by forcing students to  think quickly and efficiently, a problem such as 19*15 is regarded as  (20*15)-15.</p>
<p><strong>Conclusion:</strong></p>
<p><em>PEMDAS Blaster</em> does a solid job of fulfilling its objective: creating an engaging and solid drill game that feels more like a first player shooter than it does a math drill.</p>
<p><a href="http://www.mangahigh.com/en_us/games/bidmasblaster" target="_blank">http://www.mangahigh.com/en_us/games/bidmasblaster</a></p>
<p>*Review based on 1 hour of investigative gameplay</p>
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		<title>GameDesk Releases Landmark iPad Study</title>
		<link>http://www.gamedesk.org/2011/12/20/gamedesk-publishes-landmark-ipad-research-study/</link>
		<comments>http://www.gamedesk.org/2011/12/20/gamedesk-publishes-landmark-ipad-research-study/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 16:50:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Main]]></category>

		<guid isPermaLink="false">http://www.gamedesk.org/?p=1926</guid>
		<description><![CDATA[Are educational iPad apps valuable for learning? Until recently, no studies had put iPad learning apps to the test. This month GameDesk released a study, led by USC Prof. Michelle Riconscente, on an iPad fractions game, Motion Math, for elementary-school aged children. The study, which applied a controlled experimental design, evaluated whether playing Motion Math led [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-1453" src="http://www.gamedesk.org/wp-content/uploads/2011/12/MotionMath02news1-300x163.jpg" alt="" width="240" height="130" />Are educational iPad apps valuable for learning? Until recently, no studies had put iPad learning apps to the test. This month GameDesk released a study, led by USC <a href="http://rossier.usc.edu/faculty/michelle_riconscente.html">Prof. Michelle Riconscente</a>, on an iPad fractions game, <a href="http://motionmathgames.com/motion-math/">Motion Math</a>, for elementary-school aged children. The study, which applied a controlled experimental design, evaluated whether playing Motion Math led to increases in children’s fractions knowledge and attitudes. Over 120 participants played the game for 20 minutes daily for five days, for a total of 1 hour and forty minutes of game play. Among the main findings were that fractions knowledge increased an average of 15%, and participants gained confidence in their fractions ability and reported liking fractions more after playing the game. Changes on all outcome variables were statistically significant compared to a control group.  <a href="projects/motion-math-in-class">full story</a></p>
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		<title>Bill Nye the Science Guy joins GameDesk</title>
		<link>http://www.gamedesk.org/2011/11/06/bill-nye-the-science-guy-joins-gamedesk/</link>
		<comments>http://www.gamedesk.org/2011/11/06/bill-nye-the-science-guy-joins-gamedesk/#comments</comments>
		<pubDate>Sun, 06 Nov 2011 22:52:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Main]]></category>

		<guid isPermaLink="false">http://www.gamedesk.org/?p=988</guid>
		<description><![CDATA[Bill Nye the Science Guy, recently joined the GameDesk team to build a library of digital science curriculum and games. Most recently, he has been working with us to build version 2.0 of the aerodynamics game, Aero!, for the iPhone. Bill has been helping the team understand how wings deflect air, proper equations required for [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-1443" src="http://www.gamedesk.org/wp-content/uploads/2011/06/billnews.jpg" alt="" width="210" height="116" /> Bill Nye the Science Guy, recently joined the GameDesk team to build a library of digital science curriculum and games. Most recently, he has been working with us to build version 2.0 of the aerodynamics game, Aero!, for the iPhone. Bill has been helping the team understand how wings deflect air, proper equations required for a correct simulation of flight, and the coupling of yaw and roll. &#8220;Oh, it was big fun. I&#8217;m having a great time working with the Institute. Lucien and his team know what they&#8217;re doing. They&#8217;re top-notch, first-cabin, and are serious about complex science learning.&#8221; Bill has joined the Board of Directors for the GameDesk school and stated that he and GameDesk are now planning a series of science learning games and apps for release in 2012. <a href="http://www.gamedesk.org/bill-nye-joins-gamedesk">full story</a></p>
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