Bloom

Photosynthesis
Platform: Unity Engine
Developed for iPhone and iPad

Prototype Launch: September 2011

Bloom! is designed to show, through fun and exciting gameplay the process of photosynthesis using the contemporary stylings of the iOS (iPhone, iPad, iPod Touch). Bloom! reveals the key components required within the photosynthesis process, and how these requirements react with each other on a molecular level. The project will be presented as a cel-shaded 2.5D side-scrolling game, with mini-games demonstrating the Water Cycle, the Light Dependent Reactions, and the Calvin Cycle.

Bloom! will take the student on an adventure as they replenish the lost island of Isla del Sol with the help of Baby Aqua (H2O), Photona (Sunlight), and Calvin (CO2). The student will direct each character from the beginning of the island, to the end, spreading water, sunlight, and CO2 amongst the desolate wasteland. Each character will bring life back to Isla del Sol and create an environment of astonishing beauty. After each side scrolling journey, the student will discover through thought provoking mini games how plants create their own sustenance and grow.

Shown below is concept art and character designs for Bloom!

GAME OBJECTIVES:

1. Teach students that H2O, Sunlight, CO2 are key elements in photosynthesis.

2. Gain a firm understanding of the Water Cycle and the importance of water for plants.

3. Comprehend the process of the Light Dependent Reactions and what plants do with absorbed sunlight.

4. Apprehend the importance of CO2 within the Calvin Cycle and how plants create glucose.


GameDesk is a 501(c)3 nonprofit research, development, and outreach organization that seeks to rethink learning through play, making, and interaction.

We look to transform the learning experience, help close the achievement gap, and deeply engage students in learning core curriculum.

The organization (originally developed out of research and support at the University of Southern California's IMSC) has now been in development, practice, and/or evaluation for over four years in various schools, learning centers, and homes nationally.