MathMaker

Method: Learning Math through Game Development
Focus: 6-10th Grade Math Content and Engineering Identities
Product Type: 21st Century “Making” Curriculum
Funded by the Motorola Solutions Foundation


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The goal of the Motorola Mathmaker Program is a series of after-school and class-based programs that utilizes game development to learn critical mathematical content and to help form identities as engineers. The project serves students attending large urban schools struggling to reach proficient levels in mathematics

In this program, students engage in a carefully structured series of game-making activities that require them to grapple with and apply mathematics standards in both game design, game logic, and game programming activities. The goals of the programs are to (1) improve students’ mathematics proficiency; (2) increase students’ motivation in math; and (3) positively impact students’ STEM identities.

Spring 2011 Assessment outcomes showed the program was highly successful in increasing participants’ math learning, engagement, and STEM interest; showing a high attendance rate, increased focus and engagement, substantial gains in math competency, and STEM interest and self-efficacy. The evaluation data demonstrated strong quantitative and qualitative results, with an increase of an average of 20% on mathematics proficiency tests. The majority (80%) of students posted math content improvements from pre to post tests.


GameDesk is a 501(c)3 nonprofit research, development, and outreach organization that seeks to rethink learning through play, making, and interaction.

We look to transform the learning experience, help close the achievement gap, and deeply engage students in learning core curriculum.

The organization (originally developed out of research and support at the University of Southern California's IMSC) has now been in development, practice, and/or evaluation for over four years in various schools, learning centers, and homes nationally.